There is one thing to note about this animation: basically from the point where the bird is jumping up and down on the cat and on, I made that up at 3 am because I was bored, had already finished scanning everything somehow, and had done all of the lines for the traditionally done frames. I thought it was only going to be ten seconds...but nooooo....66 more seconds begged to be added.
The ending adds a little bit to the chase scene, which was the only one actually planned besides the window one.
The "tale" in the title is a pun. A very bad and kind of boring pun. In hindsight, it was felicitous for me to have made up about 40 seconds of my animation at 3 am for no reason because it gave me a title other than "Cat Chases Bird Aloft In Highly Unrealistic Situation."
Before attempting this animation, I knew that it was going to be hard, take many hours, and, overall, just be rather tedious. I don't want to go in to animation. Probably ever. There's too much work involved for something that I only appreciate as another art form. Animation is an amazing art, and I respect those that dedicate themselves to it. I, however, do not have the patience to draw versions of the same place or characters but at different times, some of those times being 1/24 of a second apart, just as some people would think painting a bunch of pre-sliced loaf cats to be gruesome.
Luckily, I started drawing traditionally on Saturday night, finished Sunday at noon, and scanned everything by Sunday evening. I went to bed that evening and woke up at 2 am and decided to go over all of the drawings digitally in Photoshop. I actually had to make a few actions dedicated to this process.
Given that I was still working on the animation at 6 am on Monday morning, I suppose I procrastinated a little. Would I have been able to perhaps avoid losing a couple of hours of sleep
In hindsight, I would not be as lazy with the digital-only part of the animation (ie. make more frames for it) and make other parts smoother, although there's only so much you can do at 12 fps.
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